By costik
Console dweebs frequently say things like "PC games suck because you can't be sure they'll run," and its true that sometimes there are configuration issues. Of course, we PC gamers sneer at console gamers for this kind of thing, because it's rarely a problem post-DirectX, and anyway, we know what a goddamn DOS prompt looks like and know how to use a Linux shell when we need to, and suspect that console gamers' coffee pots are all blinking "12:00". But Jesper makes me think maybe they have a point.
4:32 is inspired by John Cage's famous musical composition, "4:33". "4:33" is four minutes and thirty three seconds of silence. The question Jesper poses is: What is the gaming equivalent?
The results are funny. Give it a -- well, "play" in the sense of playing a video more than in the sense of playing a game, perhaps, but amusing. I'll note however that I have not gotten to the end, because beyond a certain point I can't be bothered, and anyway it's taken me more than four minutes and thirty-two seconds to get as far as I did.
  
By Christian
Ok, I got combos working in my battle prototype , but, play testing it is not really that fun. I have studied lots of games where there is fighting involved, and I tried to put all the fun parts of them in the most basic form into my game, the result is a beat 'em up/ fighting game with only one button, you can make combos by clicking very fast, you kill enemies by hitting them 3 times.
So, the play goes like this, you click like crazy one enemy until you kill it, then you kill another, then another, and on… Continue reading   
By Christian
I just got working the collision system, most of it actually, now I can detect which weapons are hitting a target and which target are beign hit, to be able to respond accordingly to each special attack, applying the stats of each character.
Here is a screenshot, please notice that the graphics are just placeholders, and I am not the authors of them, final art will be composed of various custom made parts, each part of an "entity", that is, an arm, a head, the legs, will be separate moveable sprites, to be able to create almost a infinite number of… Continue reading   
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