By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Mag Roundup 1/9/10

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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After a bit of a difficult birth (it faced delays and changed editors-in-chief before anything had been published), Future's heavily hyped subscriber-only WOW mag is finally hitting mailboxes in the US. The verdict? Well, like with EON, it's a little hard for me to gauge, since I'm not particularly familiar with the game in question.

One thing I can say with reasonable confidence, however, is that WOWOM (is it safe for me to call it that?) is generating remarkably positive buzz among WOW players on Twitter and the relevant forums -- and Future can't be sad about that, 'cos it seems like that was just what they were aiming for.

Like EON, this mag is meant for dedicated enthusiasts to its core subject. I hesitate to use the word "hardcore," but this sure ain't for newcomers, either. It's straight-on content for the fanbase from start to finish, from the requisite interview with Blizzard's CEO to tactical articles on this battleground or that player type. There's also a fair bit of community content, but not so much that it seems like the focus of the mag, a pitfall Beckett MOG can sometimes fall into.

Design-wise the mag is top-notch. Future's obviously spending a lot on printing this mag, going for fancy paper and a book size that's identical to the one Edge uses. The articles inside are all immaculately designed and illustrated, and the only real quibble I can find is that features seem sprinkled willy-nilly throughout the mag instead of being organized into themed sections.

Either way, it's a great effort, and now all that remains is to see how many WOW fans get hooked on it.

Click on to check out some of the other mags that have crossed my desk so far in 2010.

PlayStation: The Official Magazine February 2010

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Cover: Gran Turismo 5

Mr. Steinman hasn't been leading PTOM for too long, but already you're beginning to see his mark on the mag. The streamlined, exremely Sony-like visual style is still there, but many pages -- particularly the look at Uncharted 2's online play in the back -- are packed with little box-outs and sidebars and other little diversions that you didn't see much of before. It's not like there was a lot of excess waste in PTOM before now, but in a 100-page mag, every inch is important.

The content itself is pretty nice. Features on racing games have a reputation for being really boring (especially when they're cover stories), but the Future-y design on the GT5 bit keeps everything bite-sized, avoiding GI-style text narratives that outlast your attention span. The best-of-'09 feature that dovetails it is also engaging, thanks to its refusal to give out awards in any of the usual, boring, VGA-style categories.

PC Gamer February 2010

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Cover: Crysis 2

PC Gamer has a typical sort of "top games of '10" preview roundup occupying a few pages. If you're expecting a Crysis 2 blowout, prepare to be disappointed -- the content inside involves a simple two-page preview spread with a couple of detailed but unexciting screenshots.

The "Top 100 Games of All Time" feature that follows, meanwhile, is a lot more fun. A combo effort between PCG's US and UK editions (along with a few people from Rock, Paper, Shotgun, it manages to stay succinct and readable while saying something palpable about all 100 of the games profiled.

Retro Gamer Issue 71

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Cover: After Burner

I recently had the honor of renewing my subscription to RG, a feat made a fair bit cheaper by the current exchange rate and the still-valid "YOUTUBE" discount code. (If that doesn't work for some reason, you can type in USA instead to get 13 issues for $80 instead of £80.)

I'm glad I did, because the cover piece is brilliant -- the way the RG editors disassemble arcade games is one of the best running things they've got going right now.

Tips & Tricks March 2010

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Cover: Mario & Sonic at the Olympic Winter Games

Poster maniacs be alert -- this issue of T&T has the second half of the Halo Legends poster, the partner of the first half included in the February '10 issue. "Use a butterknife or similar utensil to open up the staples in the center page," the editors write. "It should come out pretty easily. But don't forget to bend the staples back to their original positions after you remove the poster, or you might end up with loose Codebook pages all over the house!"

Something about that paragraph gave me the oddest flashback to late-'80s Nintendo Power for some reason. The strategy guides inside are more '90s NP in style, of course, and you can't complain about that, eh?

It should also be noted that the eight-page guide for Ubi's C.O.P. The Recruit inside is arguably the most coverage that DS game has ever received in any game-media outlet.

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: An Eon’s Worth of Content

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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I mentioned back in August, when news of World of Warcraft: The Magazine first hit, that the only similar project ever attempted is EON, a quarterly title devoted exclusively to CCP Games' EVE Online. It's produced by MMM Publishing in London and sold exclusively on the Internet; you can buy a 4-issue subscription for $55.95 or buy any of the past 17 issues for $14.95 a pop.

I was previously aware of EON because there was a point last year when issue 1, which was sold out at CCP's online store, was going for serious premiums on eBay -- $100 and upwards, prices normally reserved for very old CGWs and Electronic Games issues in great condition. I wondered what on earth the big deal was, but I didn't investigate it further because I figured it was just crazy MMO dudes doing what crazy MMO dudes do: pay tons of money for collectibles, and maybe not shower every day. (The issue was eventually reprinted and is back on sale for list price.)

With WOW:TM on the horizon and Beckett Massive Online Gamer not getting any more readable no matter how hard I stare at it, I decided to take a look at EON to see if it offered any clue to what the WOW mag might be like. MMM was kind enough to spot me a couple of issues, and I have to say I'm very impressed.

What strikes you first is the design. Like what WOW:TM's braintrust emphasized in the original press blast, EON is about quality -- though it's only 84 pages an issue, the paper quality is obscenely fantastic, and the design's impeccable. Visually, the magazine is a bit like your typical Brit-mag (lots of box-outs and graphs, that sort of thing), but the design is artistic in approach, pretty to the eye and filled with details. It's a far cry from Beckett, and I think it provides a decent yardstick for WOW:TM to try and measure itself against. (One funny thing I noted: EON very rarely publishes photographs of actual people -- almost never, in fact, except for arty shots of CCP employees in the interview features. That's certainly different from Beckett MOG, which is packed with digicam grabs of frumpy, pasty-complexioned gamers.)

Being so devoted to a single game, EON has a couple of charming elements you won't see in any other mag. One is the advertising -- not for games or hardware, but things like EVE websites, services, and corporations (ie. guilds). You don't buy ads with real cash, but with ISK, the in-game currency -- 700 million for a full page, 1.4 billion if you want MMM to design it up for you. I suppose it's mainly a vanity thing for the corporations that throw ads in there, but it plays upon the advantages of print in covering a constantly-changing game. "Best of all," as EON itself puts it, "advertising makes your mark on EVE permanent."

The other, and I suppose this is what WOW:TM aims for as well, is depth. There's a little bit of fluff in every issue of EON (mostly in the fanfiction, which is at least very well illustrated), but the vast majority of pages contain serious hardcore game-oriented content -- alliance updates, ship reviews, CCP personnel interviews, and so on. Beginners aren't exactly thrown out by the ear, but they're expected to know the lingo, at the very least. For a complete non-player like me, I might as well try to read the Journal of the American Medical Association on the can. "Territory lies at EVE's heart," one article asks. "But the problems of empire building are becoming obvious. Is there a solution?" I don't know! Is there?

Kidding aside, even an outsider like myself can see that EON's carved out a nice niche for itself -- and, I guess, a profitable one, if they've stayed in business this long. If MMM can succeed with the EVE audience, then Future's got to have it in the bag covering the #1 MMO in the universe, right? In this sort of business, where reader dollars generate nearly 100% of your revenue, quality really does dictate success, I suppose -- that's what it'll all come down to.

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

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