By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Mag Roundup 3/13/10

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

Right-o, let's get straight to business, covering all the game mags of the past two weeks. Apologies in advance if I'm a bit curt for this one -- I'm dealing with a nasty cold at the moment, and my chief motivation right now is "get this done and cocoon myself in bed as soon as possible."

Game Informer April 2010

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Cover: Portal 2 (2 covers)

Portal 2 info is, of course, all over the Internet at this point. The original GI article is nice and all -- really, it's one of those games where the visuals tell the whole story in the early-preview-coverage stage. I'm not sure that the text answers the one question that, in my mind anyway, should've been asked first: How will Valve take a game based on a gimmick that was just engaging enough to build a 5-hour game around and make it the crux of another, "significantly longer" title?

Otherwise, it's a fairly typical issue for a fairly dead chunk of the year. To make up for the relative lack of games to review, this issue's Connect front section extends through exactly half of the 100-page magazine, although nothing in it grabbed me too violently this month.

GamePro April 2010

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Cover: George Washington staring at you

I'm not wholly sure that a mugshot of one of our bold nation's founding fathers is Newsstand Gold for a video game magazine, but the article inside about Civilization V is pretty fantastic. Showing how the main developers got on to the project, it goes over what's new with the game and goes beyond laundry-listing the features and asks the devs some remarkably in-depth design questions. It's like a case history in Game Design 101 -- which dovetails nicely with the rest of the mag, which has a ton of indie scene/game-school coverage.

It may be time to stop saying that articles like this get printed despite being GamePro, and start saying that it happens because it's GamePro.

The "history of NeoGAF" article is also great, despite the fact that my opinion of the forum is closer to Denis Dyack's than most. (I am admittedly bitter when it comes to Internet communities. Keep in mind that I had to deal with the anime community, even grabbier and more ungrateful than their gamer counterparts, for three years straight. It was a full-time job in itself.)

Official Xbox Magazine April 2010

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Cover: Fallout dude staring at you

Fallout: New Vegas is the big story across three Future mags this month, although OXM's Halo: Reach feature is a bit more prominent once you go between the covers, so to speak. OXM also gives full feature treatment to their Final Fantasy XIII review, which is more than P:TOM did -- funny, since PTOM gave it a perfect score (five stars) and OXM didn't (9.0).

PC Gamer April 2010

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Cover: Fallout dude staring down at you derisively

If I had to choose, I'd say that PC Gamer's New Vegas coverage is a bit better. Both features are the same style, that Future house look with tons of trivia-laden sidebars and all that, but PCG's is a bit more engaging, somehow. Maybe it's their choice of screenshots that's subliminally biasing my opinion.

Best part of this issue: The "MMO tour" piece, which is written in a pretty non-critical tone but still delivers a neat progress report-type look into a selection of online games.

PlayStation: The Official Magazine April 2010

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Cover: Kratos staring at you

It's an exclusive review of GOWIII this issue, one that extends over 10 pages and uses only 5 screenshots -- each splashed out across an entire spread, the review text woven around the imagery. It's a cool, cool effect; one of the most memorable review article designs I've seen in game-mag-dom.

Fallout: New Vegas has a full-on feature in this mag, too, but GOWIII understandably takes precedence on the cover.

Retro Gamer Issue 74

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Cover: Ghosts 'n Goblins

Stuart Campbell, who seems to spend his off-days trolling classic-console forums when he isn't busy writing for RG, is back with a big look at all the GnG games, including a WonderSwan release that I wasn't aware of before.

There's also a lovely piece on game controllers, including a sidebar featuring an ergonomics expert calling the Atari 2600 joystick "truly appalling."

Beckett Massive Online Gamer May/June 2010

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Cover: Spock staring at you

From an interview with the "FFXI Community Team" (exactly who's being interviewed is never identified) to an in-depth feature about what attending a wedding in World of Warcraft is like, this month's issue of MOG makes me wonder if people buy this only for the in-game item codes or what. It's admittedly not all bad, though -- a feature on the Chinese online game industry is focused on user share and financials over boring game descriptions, and it makes for much better reading as a result.

Game Developer March 2010

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Cover: Uncharted 2

This is the GDC issue -- you can tell because the mag's suddenly over 100 pages long -- and the cover this time around foreshadows Uncharted 2's major wins at the Game Developers Choice Awards a few days back. The postmortem is nice, but even better is the return of "Coding Tricks," small anecdotes about hacks and kludges game devs have devised to get their stuff to work. I'm just technically oriented to understand it all, and some of it's downright hilarious.

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: The Nastiest Review Ever

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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What's the most scathing video-game review you ever read? I don't mean Angry Video Game Nerd-type stuff; that's meant to be comedy. I'm talking about the sort of review that rips the game completely apart from end to stinking end, one where you can feel the seething resentment from every letter of every word on the page. Roger Ebert's good at writing movie reviews like that, but surely we've got someone like that for us in our industry, don't we?

I'd argue that the closest we ever got was Scorpia. I'm not going to call her the best game critic ever, but when she didn't like a game, she really didn't like it.

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I bring this up because I was thumbing through some old Computer Gaming World magazines and came across her review of Ultima VIII, released by Origin in early 1994. She wrote about...ahh, how about I just let you read it for yourself? It starts on full blast and didn't stop until three pages later. (Despite her opinions, she still wrote three more pages of strategy coverage for Ultima VIII in the same issue. It must've been a hard month for her.)

CGW, as I've written about before, was an extremely well-written magazine...or, at least, a very densely-written one. Reviews of big games would often go into the thousands of words, analyzing every little detail of the RPGs, adventures and simulations of the day. In the very early issues -- back when Scorpia was still writing under her real name -- you would have these incredibly complex rundowns of strategy and computer intelligence in games that were literally written in Applesoft BASIC. No American magazine gives a more intimate view of what the industry was like in the '80s, and no writer does a better job than Scorpia in representing how the hardcores saw computer RPGs back then.

That's probably why her review of Ultima VIII wound up the way it did. In a way, U8 is symbolic of what happened to the computer game biz in the early '90s. After technology began to get cheaper Wolf3D and Doom made the industry semi-mainstream, games beefed up their visual displays to dizzying heights in the course of only a few years, going from staid EGA Sierra adventures to the dazzling 3D showcase of The 7th Guest. Ultima was an RPG series that built its name over many, many years with a small but dedicated fanbase; when Origin took on a movie-like approach to game design with titles like Wing Commander and Strike Commander, Ultima tried and failed to play along.

U8 is really not that terrible a game, in my opinion. Buggy and unfinished upon release, yes, but lots of PC games are. I'm not alone with that take, either -- among others, PC Format gave U8 a pretty stellar review. It just shouldn't have been called Ultima. To Ultima fans, the idea of an RPG where the Avatar had to jump from tiny platform to tiny platform was sacrilege -- and I think you can see that shine through in Scorpia's review all too well.

Do you have a past review you remember for its nastiness? Why not share it with me in the comments? I'd like to read some more like this one.

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Mag Roundup 2/27/10

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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I never miss an issue of Future UK's PC Zone. Sadly, sometimes PC Zone misses me...and, for that matter, the state of Texas entirely, it seems. I hadn't seen an issue on sale locally for months until a single copy of the Xmas '09 edition (above) popped up at the local Micro Center.

Over in Britain, Future decided as of last year to announce its magazine stable's official ABC-audited circulation figures once a year, as opposed to once every six months like before. The move put Future in line with other game-media outlets, but it also served to hide the fact (for half a year, anyway) that every mag but Edge lost readership in 2009.

The biggest loser: Sadly, none other than PC Zone -- already the lowest-circ game mag that Future released, it took a 40-percent dive down to 11,357 copies sold per month, on average. Eesh. I think Computer Gaming World had higher circulation in 1987.

And it's really a shame, I think, because the mag's consistently the one that makes me laugh the hardest and most often. It's one thing for editors to attempt to write a funny game mag -- many try, to some extent -- but it's another to do it well, and so consistently.

It's for that reason alone that I keep spending $15 an issue on this mag, something I often feel a little silly about afterwards. I suppose Future figures that the mag would go belly-up instantly if they removed the pricey DVD from the package. I can't blame them for thinking that way, either, but as their (probably) sole fan in the U.S. Gulf Coast, I will say that I wish it were cheaper. And available a little more consistently.

(The pragmatist in me wants to say 'Why doesn't Future can the print mag if it's a money-loser and have the editors try starting a humorous game blog, like Old Man Murray or something?' However, I've a feeling that Future's advertising department already has an answer to that question for me, and it wouldn't be a cheery one.)

Regardless, after a false start last week, a great many new mags have hit my mailbox now, and here's what I think of 'em:

Edge March 2010

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Cover: Crysis 2

It's almost as if Edge and Game Informer swapped covers this month -- GI (below) has the artistic-looking set piece, and Edge's got the "space marine" with guns a-blazin'. The piece inside is the sort of cover story GI would do at its best, too. It's not about Crysis 2 the game so much as Crytek the company, an outfit trying to reinvent itself as a pioneer on all platforms (not just PC) with this project.

Also worth reading: The interview with Ed Fries, one of the Xbox's founding fathers, whose current play at a big business venture is...manufacturing 3D figures of people's World of Warcraft characters. Hmm.

Game Informer March 2010

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Cover: L.A. Noire

This cover story was a must-read for me on a purely personal level. Not to sound sycophantic and...well, like a game journalist, but I've always been a fan of L.A. Noire director Brendan McNamara ever since I conducted a nice, long, extended interview with him for GamePro back in 2003, just before The Getaway hit America. I remember him as a huge "ideas" man, sort of like Molyneux but perhaps without as much of a big mouth, and the feature shows me that the years haven't changed him much -- it's mainly McNamara talking about how L.A. Noire is where he's really, finally making his vision come to life, unfettered by hardware restrictions or whatnot.

I'm not sure I'm 100% ready to believe him -- he said all the same things about The Getaway eight years ago, after all -- but the feature's a really fascinating peek into his mind nonetheless.

The rest of the mag is business as usual, with nothing really grabbing me in the Connect section. One exception: a nice two-page look at the legal status of the Duke Nukem franchise, complete with tons of commentary from a real-life intellectual property attorney.

Nintendo Power March 2010

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Cover: Pokemon HeartGold/SoulSilver

My copy of NP was both late and fairly dinged up in the mail. It's also, sadly, bereft of really hot content -- I've the feeling most Pokemon fans already know most of what's discussed in the cover piece, since the game's been out in Japan since September and is now throughly dissected by fansites on the net.

A lot of space is also taken up by a "best games of the decade" piece which is, in my mind, a bit repetitive after the "250 reasons to love Nintendo" blowout in January.

Mark Turmell's always a great interview, though.

Retro Gamer Issue 73

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Cover: The ultimate hero

RG is put in the delicate position of writing a big cover piece about the Ultimate Play the Game era of UK developer Rare without having access to Tim or Chris Stamper, the company's founders and main game designers all through those years. It's a nice little piece nonetheless, if nothing new to dyed-in-the-wool retro fans.

Much neater is a 4-page chat with 87-year-old Ralph Baer about his invention Simon, one of the biggest electronic toy fads of the early '80s.

Tips & Tricks Codebook May 2010

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Cover: New Super Mario Bros. Wii

T&T continues to rock its little corner of the industry. This issue devotes large amounts of space to longform strategy guides and surprisingly little to code listings -- there's 67 pages of the former and only five of the latter. I think it's a smart move, even if it means T&T can't print that "Over 7,000 Tips!" burst on the cover any longer.

The mag's multipart poster antics continue as well. This issue's packed with part one of a New SMB poster that, when matched with its partner next issue, is claimed to span over five feet across your bedroom wall. Yow!

Game Developer February 2010

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Cover:Borderlands

I loved the postmortem for Trials HD in this issue for two reasons: one, I love Trials HD; two, Finnish game programmers are crazy.

GamePro Spring Special Issue

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Now that Future US seems to have wound down its newsstand one-off output (I don't think I've seen any specials from them since early fall), GamePro and its $4.99 seasonal are about all that's left. This issue, sadly, appears to be entirely reprint content -- previews, reviews, and a two-page snippet from BradyGames' guide to Darksiders. Ho hum. At least the cover's pretty.

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Video Adventures Unearthed

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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Now would be about the time to write another Mag Roundup column, but since I've received only one new game magazine in the past two weeks (oh US Postal Service, why hast thou forsaken me), I'd instead like to show off some of the game-media archaeological work I've been up to lately.

Frank Cifaldi pointed out to me earlier that Google has incorporated the archives of the Milwaukee Journal, the Wisconsin evening newspaper that was folded into its hometown rival and renamed the Journal Sentinel in 1995, into its news search. Why should you care about this? Because it means that Google's put online a nearly-complete run of "Video Adventures," a weekly game-biz column written by longtime Electronic Gaming Monthly editor Ed Semrad for the Journal between October 1983 and December 1991.

Semrad, described as "a Milwaukee-area technical writer and video game whiz" in his Journal bio, provided some surprisingly in-depth industry coverage for his hometown paper. His first column dove immediately to the then hot-button topic of programmers embedding their names into their work (the first Easter eggs), and after that he settled down to a steady diet of console hardware and game reviews. Very timely ones, too; since he was writing on a short-lead weekly deadline, Semrad's column is a great way to tell exactly when your favorite classic-era games were released...and when the industry started falling apart in the mid-80s.

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Video Adventures had a bit of an eccentric schedule for much of 1985, perhaps owing to the fact that there was simply nothing to write about. "It is hard to believe that the video game industry has come to an end," Semrad wrote in his April 27, 1985 column. "Just a few years ago the big companies like Atari, Coleco and Mattel were making hundreds of millions of dollars [...] Who would have believed that the end would come so quickly?"

Semrad reviewed The Dam Busters for the Colecovision in that April column, a title he rather dramatically called "the last video game made." Lucky for his newspaper-writing gig, then, that Nintendo showed off the NES at the Summer Consumer Electronics Show two months later, releasing it to test markets in mid-October 1985. Semrad was one of the first (and only) mainstream reporters to cover the system from its release, and he had some very prescient things to say about it: "Overall, if anybody can bring video games back, Nintendo, with its new fourth-generation game system, will be the one. The games I saw in June equal or surpass most computer games not only in playability but in graphics. With the robot, light gun and 17 games Nintendo is giving its best shot."

The column grew more regular as the NES ballooned in popularity, of course, and by the time the TurboGrafx-16 and Genesis rolled around, Semrad had a picture next to his bio and more space to work with than a lot of his compatriots in the monthly video-game mags. His stuff is really well written, too, and there's little doubt that his Journal work is part of the reason why Steve Harris hired him on for EGM.

Sadly, Google News doesn't make it terribly easy to browse through individual columns. If you want to get down to the nitty-gritty, use the advanced search, choose the Journal as your source, then search with generic video-game terms and see what happens. Let me know if you find anything else juicy!

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Comings and Goings

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Today's my first honest day off in a good couple weeks, so I'm kicking back and sharing in the general frustration across the Internet at NBC's Olympics coverage. (Seriously, why do I have to hunt down random Russian feeds in order to see the events I want live when I'm only two time zones away from them?)

Despite my attempts to relax, it's been a busy past couple weeks in game-mag-dom, for two big reasons:

- Play Magazine doesn't exist any longer...more or less. Fusion Publishing, the Dave Halverson-ran outfit that released the mag, hasn't printed anything since the January 2010 issue; their other publication, Geek Monthly, hasn't seen a print issue since early last fall. Geek Monthly's Facebook Page has reports that Fusion has filed for Chapter 7 bankruptcy (i.e. liquidation), but I haven't been able to confirm that for myself.

Meanwhile, Halverson has already announced his next project: a relaunch of GameFan, the famous game mag that he and Tim Lindquist first founded in 1992. The new GameFan will be large-format and have something of a dual personality -- video games on one side, movies and such on the other, making it a very literal "merging" of Play and Geek Monthly. (The only primary source on the net for this is a site I've never heard of before, but ex-Play staff have confirmed the news.)

GameFan is reported to be ready for a mid-March launch, although I don't know how it'll be distributed -- or, for that matter, who'll write for it, considering that most of the Play staff (including its editor-in-chief) has already moved on to other jobs. For that matter, I'm not sure what the point of a combo game-movie mag is. We, me and the staff at ADV, tried that with PiQ and it lasted four issues. The marketplace likes specialization, not jack-of-all-trades coverage.

I'd write a eulogy for Play, but it'd be the same as any eulogy written for GameFan or Gamers' Republic. Play was pretty and printed long industry interviews, but it was a magazine by Halverson, for Halverson, and of Halverson -- and your opinion of him sort of dictates your opinion of his publications. I know I won't miss having to purchase Girls of Gaming every years just to satisfy my completist urges.

- And what of Brady Fiechter, Play's EIC? He's joined the staff of the new Electronic Gaming Monthly, which is finally taking subscriptions. Steve Harris and team are launching with the April issue in print-land (which "will be printed in late March," according to my subscription acknowledgment) and it looks like they've got their act well together for for the big debut.

Harris's focus with the print edition appears to be squarely on quality, which is great. It means the newsstand price is $6.99, but I don't see a problem with that -- especially since the subscription prices are still pretty cheap. Harris is still a little coy about what the weekly digital edition will be like, but from a consumer's perspective, I'm definitely excited.

Between EGM, WOW: The Magazine, and what's happening over at GamePro, 2010 is looking like the "do-or-die" year for the print game-mag business -- the year that it proves, or fails to prove, that it's alive and worth keeping so. Which will it be?

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Mag Roundup 2/6/10

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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Simon mentioned to me the other day that The Newsfield Years, a video documentary of one of the most influential game media companies in history, has been released. The 23-minute video, replete with tons of interview footage from Oliver Frey (above, right), Roger Kean and the rest of the main folks behind British titles CRASH, ZZAP!64 and so on, costs £2.49 to download.

I haven't seen the whole thing yet (a bit busy with work this weekend), but I intend to as soon as possible. One passage from the preview video sums up Newsfield's contribution to the industry really well, I think: "In 1983 Newsfield started production of their first reviewing magazine [...] CRASH. The first issue was published in January 1984. Newsfield took the innovative decision to use local teenage gamers to write the reviews. However, for software developers, teenage gamer reviewers presented one big problem...they told the truth."

To put it another way, CRASH and the rest took game coverage out of the hands of computer-mag editors and other "professionals" and gave it to gamers themselves -- a philosophy that still pretty much survives in nearly every media outlet today, for better or worse. For that alone, Newsfield's definitely carved out its place in history.

Let's go back to modern times for now, though. Click on to check out all the mags that have crossed my desk the past fortnight.

Edge February 2010

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Cover: Halo: Reach

I am proud (for no good reason) to say that this month's Edge has a huge profile of the game development scene in Texas, covering outfits like id, Arkane, Sony Online Entertainment, and my hometown heroes at TimeGate Studios, just down US-59 a ways from my house. Even if you aren't in the business, the roundtable interview inside is pretty neat, featuring folks from SOE, BioWare, and others shooting the industry bull for eight pages -- no real theme to it, but fun nonetheless.

The cover piece, meanwhile, extends a bit on Game Informer's by framing itself more as a state-of-the-union on Bungie as the studio takes one final shot at Halo before moving on to the next big thing.

Along similar lines are the bits on Game Republic (Yoshiki Okamoto's company) and Tecmo's Quantum Theory, a game nobody treated seriously upon its debut -- a topic that the devs aren't afraid to tackle in the text -- but is actually getting some decent press these days.

GamePro March 2010

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Cover: Medal of Honor

The second issue of GP's redesign picks up where the last one left off, with one slight addition -- a few more columns up front from folks like freelancer Robert Ashley and Japanese game-localization guy (and, in the interest of disclosure, my frequent boss) John Ricciardi. The effect's sort of like the monthly columns in the back of Edge, and I like it.

The mag's new emphasis on dev interviews and commentary is sharp as always, and I really enjoy it -- sort of like Play in that respect, but a great deal more focused and better written. The cover piece is the best one out of the lot this week, focusing on Mr. Davison's interview with three "Tier 1 Operators" and the goofy security hoops he went through to nab it. (The fact that real special-forces guys are so gung-ho about this game probably says a lot about EA's dedication with rebooting this franchise.)

Another piece -- "Digital Discrimination," an article about how video games have treated the concept of racism in their stories -- all but confirms the Edge-ness of the new GamePro. Neat, if extremely cerebral.

PlayStation: The Official Magazine March 2010

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Cover: Crysis 2

The cover may say "PlayStation," but I'm getting flashbacks to the late, lamented (by me) Xbox Nation, what with Greg Orlando writing the cover story and Evan Shamoon contributing a piece on Yakuza 3 and a couple previews. Both features are nice, especially the latter with its crisp visual style.

Doug Perry puts in another PTOM appearance this month, too, although it's just a quick preview of Dante's Inferno.

Official Xbox Magazine March 2010

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Cover: Lost Planet 2

The cover piece is a long preview feature -- one very similar to the roundups EGM did around the mid-aughts, right down to the fun little icons classifying the games being covered. I'm always a little bored of pieces like this, but the companion feature -- a basic "40 things we love about the 360" -- is quick fun.

Otherwise, the main draw of this issue is likely the BioShock 2 review.

PC Gamer March 2010

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Cover: Mass Effect 2

I'm not exactly sure what's meant by calling the ME2 review "uncensored" -- I think that's just a way of saying it's a bit spoiler-y if you're worried about being absolutely virgin before playing. I was hoping to see the F-word in PC Gamer and everything, too. Aw, well.

Otherwise, it's a pretty typical issue, replete with a BioShock 2 review and a (kind of late) game-of-the-year roundup.

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: PC Game Mag Obscurity

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Frank Cifaldi, who writes for 1UP and has his own site at Lost Levels, has recently been doing some work collating as many photos as he can find of the Winter 1990 Consumer Electronics Show, back when CES was the biggest trade show for the video-game industry. The results have led to some pretty fascinating discoveries (NEC had a surprisingly enormous booth for what would eventually become the TurboGrafx-16, for one), but that's not what this column is about.

One page Frank found (from a 1990 issue of Famicom Tsushin) has a photo of some American game magazines, one of which has "PC" on the cover but is otherwise obscured. He showed me the page and asked me what other PC mags existed in 1990 apart from Computer Gaming World. The fact he didn't know about the existence of PC Games magazine isn't that surprising to me -- it sort of indicates the problems that title had throughout its surprisingly long history.

PC Games's first issue was published in August 1988 by IDG Publishing, which still had all of its editorial operations way up in Peterborough, NH (pop. 5000) at the time. It was a quarterly that, for the most part, devoted its pages to reviews and buyer's-guide roundup features. I am guessing that IDG launched the magazine because MS-DOS compatibles were beginning to form a decent-sized marketplace for games and PC World, IDG's flagship consumer publication, was too "highbrow" and business-oriented to be appropriate for pitching to game publishers as an ad partner.

After a couple of issues, production of PC Games was taken over by IDG's brand-new office in San Mateo, CA -- i.e., the outfit behind GamePro. The mag took on a flashy visual look that aped the GamePro of the day (right down to the crazily-detailed airbrush art on the cover), and GamePro staffers like LeeAnne McDermott, Wes Nihei and Rusel DeMaria contributed content -- under their real names, too, instead of persona nicknames.

The result was very eye-catching and definitely unique in the marketplace (Computer Gaming World, the main competition, was extremely text-heavy and academic by comparison), but for whatever reason, the GamePro arrangement didn't last. PC Games was back to production in Peterborough by the end of 1990, and while it was a bit more colorful than the first few issues, things looked much plainer and more suitable for the mature PC audience.

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Slowly PC Games grew with the MS-DOS game audience, finally upping its frequency to eight issues a year in 1993. PC Games published its final issue in late 1993, and in its place, IDG founded Electronic Entertainment, one of many titles around this time (CD-ROM Today and Multimedia World among them) that capitalized on the "multimedia" buzzword craze gripping the PC scene. Inspired more than a bit by Wired, the new mag featured extensive coverage of new tech like virtual reality, cutting-edge PC accessories, and the Internet, although very slowly at first.

Like a lot other "multimedia" mags of the time, EE had trouble finding an audience, thanks to trying to cover every new piece of technology all at once -- PC game fans weren't much interested in 3DO reference-book software coverage, for example. As a result, by 1995, EE had become a de-facto PC game magazine, not much separated in style from CGW and the brand-new PC Gamer.

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Reflecting this fact, editor-in-chief Frederic Paul changed the name of EE to PC Entertainment with the January 1996 issue. "We've been focusing on computer-based entertainment for more than a year now, and we simply decided it's time to update the name to match the content," he wrote. In June 1996, the title changed names again -- back to PC Games, allegedly to focus even more on what had become its bread-and-butter coverage.

Even by this point, however, the writing was on the wall. Most of the '96 issues are about 112 pages long, while PC Gamer and CGW were both larger by a factor of several dozen edit pages. Despite being as quick as PC Gamer to institute a cover-mounted CD-ROM, PC Games never really made itself unique in the marketplace, and in gamers' minds, it was in a third-place position from the start.

The magazine soldiered on until March 8, 1999, when it was purchased by Imagine Media (now Future). Imagine immediately closed the magazine and began sending PC Gamer to its subscriber base instead; if readers were already receiving PC Gamer, they got the (then brand-new) PC Accelerator instead.

So ended the first major consolidation of the PC game mag market in the US. Funny to think that the second one didn't happen for another six or so years, huh?

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

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