By Simon Carless

Steven Seagal’s Video Game: “Celebrities Are More Stable Than Films”

I've been watching a whole ton of Steven Seagal: Lawman. That show is incredible. Did you know that, besides being a cinema action hero, Seagal has been a cop for over 20 years? (Well, according to the man himself, anyway.) And now, at least on US television, he's also a Reality Television Star.

finaloption.jpg

But according to game historian Frank Cifaldi in this fascinating vaporware retrospective, in 1993 -- which I estimate is about when Seagal began to pursue hobbyist lawmanship -- publisher TecMagic licensed the action star's likeness for use in a Genesis and SNES cross-platform game titled The Final Option.

seagal kick "At the time," Frank writes, "the project was being touted as the first example of a movie star -- rather than an actual movie -- licensed for use in a video game." (Fascinatingly, though Seagal's visage itself was licensed, his digitized video game character was portrayed by none other than Some Other Dude.)

Then Frank gives us this great morsel:

"Celebrities are more stable than films," TecMagik director of marketing Jeff Tarr told The Hollywood Reporter, saying that Seagal was specifically signed because of his film's performances in the video tape rental market, especially among the game-playing demographic.

Though it's left implicit, Cifaldi's column suggests that the partnership with Seagal largely contributed to publisher TekMagic's untimely demise. The Final Option never saw the light of day and, however arguably, Seagal's star, too, has faded. I keep trying to tie this all into something profound about how celebrity, too, has changed -- about how, in these modern times, you no longer need to be a "star" to be "famous" -- but I can't quite grapple the thought.

[1UP's Retro Gaming Blog: Lost Levels]

By IndieGames.com - The Weblog

Round-Up: Gamasutra Network Jobs, Week Of September 25

In our latest employment-tastic round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from THQ, Neversoft and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Playdom: QA Automation Lead
"Do you possess exceptional knowledge and passion for games in all genres. Are you frequently recognized for exceptional delivery on short production schedules, creativity, innovation, project management, and brilliant documentation? Are you anything BUT ordinary? If this sounds like we are describing you, we just may be able to make some of your dreams come true. Keep reading and let us know…"

Neversoft: Audio Programmer
"Neversoft Entertainment is looking for an Audio Programmer whose focus will be the research, development and maintenance of cross-platform audio systems and tools for the next generation of games consoles. This is an ideal opportunity for someone with a solid audio software background and a strong desire to apply this knowledge to the games industry." Continue reading

By Simon Carless

Dust 514: Footage From CCP’s Console MMO

The most surprising gaming news this morning comes from CCP at GDC Europe, where the EVE Online company announced Dust 514, a team-based first-person shooter that CEO Hilmar Petursson described as "our take on a console MMO." Details behind the title's projected release and target consoles are still forthcoming (despite the Xbox 360 and PS3 text added in the video above).

Under development at CCP's Shanghai studio for nearly three years, Dust 514 has players "fighting in a massive war" across planets in the EVE Online universe, with battles in the console game affecting events in the PC MMO. EVE Online players can even "fund [Dust 514] mercenaries and give them goals"

Petursson says "these communities will meld over time", and jokingly explained the cross-platform relationship between the two titles: "While the fleet does the flying, the infantry does the dying."

You can read more details on the announcement at sister site Gamasutra.

[Via Golem.de]

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