By Simon Carless

Round-Up: Gamasutra Network Jobs, Week Of March 5

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sledgehammer Games, Crystal Dynamics and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision Minneapolis: Associate Producer
"Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level, our portfolio includes, Bakugan, Monster Jam, Cabela's, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you."

Monolith Productions: Staff Software Engineer, Engine
"As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles."

Rockstar North: Graphics Programmer
"Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999."

Sledgehammer Games: TEA - Concept Artist
"Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms."

Crystal Dynamics: Environment Artist
"Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises. Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects. Want to be on the front lines of these brand new projects? We're hiring across all disciplines, apply today!"

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

By IndieGames.com - The Weblog

Round-Up: Gamasutra Network Jobs, Week Of March 5

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sledgehammer Games, Crystal Dynamics and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision Minneapolis: Associate Producer
"Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level, our portfolio includes, Bakugan, Monster Jam, Cabela's, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you." Continue reading

By Simon Carless

Round-Up: Gamasutra Network Jobs, Week Of March 5

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sledgehammer Games, Crystal Dynamics and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision Minneapolis: Associate Producer
"Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level, our portfolio includes, Bakugan, Monster Jam, Cabela's, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you."

Monolith Productions: Staff Software Engineer, Engine
"As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles."

Rockstar North: Graphics Programmer
"Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999."

Sledgehammer Games: TEA - Concept Artist
"Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms."

Crystal Dynamics: Environment Artist
"Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises. Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects. Want to be on the front lines of these brand new projects? We're hiring across all disciplines, apply today!"

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

By Simon Carless

Round-Up: Gamasutra Network Jobs, Week Of February 19

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Tencent, Epic Games and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

BlackRock Studio: Lead Animator
"When a company the size of Disney steps into European development, it's pretty big news. Disney employs over 100,000 staff. It’s one of the biggest Entertainment companies in the world and it's getting serious about original games. We're a strong studio of just over a hundred people, based at the heart of beautiful and cosmopolitan Brighton, UK. Just a quick train ride away from London in an office where pretty much everyone gets a sea view. The atmosphere is relaxed and friendly but focused and our role is to create original racing game franchises."

Tencent Boston: Composer/Sound Designer
"Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. For more than 400 million people Tencent is the internet encompassing portal, shopping, community and entertainment services. We are right in the middle of one of the most dynamic and fast growing game markets in the world and we are looking for outstanding individuals with passion, talent and a team focused mindset."

Crystal Dynamics: Concept Artist
"Crystal Dynamics is looking for a Concept Artist who will responsible for working with the Art Director on the visual development of existing titles as well as new IP within the studio. The concept artist is expected to provide the teams with inspirational illustrations as well as production artwork, including; character designs, environment and object exploration, paint overs, storyboards, color and lighting compositions. This position will be reporting to the Art Director."

Epic Games: FX Artist
"Do you have experience with particle editing in a 3D package or in a 3D engine? Are you ready to bring that ability to execute outstanding FX to our games? Strong sense of dramatic FX and understanding of how to recreate them in a particle editor required. Texture skills required."

Terminal Reality: Senior Network Programmers
"Terminal Reality Inc, is an independent Dallas-area developer devoted to developing top-quality games and technology. Since opening its doors in 1994 Terminal Reality has developed & shipped over 28 game titles including the recently released Ghostbusters: The Video Game on XBox 360, PS3 and PC."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

By Simon Carless

Round-Up: Gamasutra Network Jobs, Week Of December 4

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Crystal Dynamics, Firaxis Games and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Crystal Dynamics: Lead Designer
"Crystal Dynamics is looking for a talented, innovative lead designer on future AAA title development for Xbox 360 and PS3. We're looking for a candidate who is driven, passionate about making games, willing to take risks, confident that the risk is worth taking and has a solid design background to make it happen. The candidate we're looking for will have current multiplayer, systems and technical experience and excels in highly collaborative, team environments."

THQ/Kaos Studios: Environment Art Supervisor
"We are seeking an experienced Environment Art Supervisor with the skills and passion to drive the designing, organization, modeling, texturing, dressing and lighting of realistically-grounded game worlds. Candidates should have a very strong sense of visual design and an amazing attention to detail. Candidates should be able to build and light environments from scratch by relying on a combination of photo-reference and concept art."

TimeGate Studios: Live Producer
"The Quality Assurance Manager is primarily responsible for managing and directing the quality assurance team. The Quality Assurance Manager reports to the Producer, reports to other lead positions, and provides reports on game quality to the rest of the development team as needed."

Blizzard Entertainment: Lead 3D Character Artist, Next-Gen MMO
"Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential."

Firaxis Games: Senior Server Software Engineer
"This role is responsible for developing and maintaining a live game service, database and web server. The game service primarily communicates and synchronizes game state changes to custom clients. The game service must also communicate state changes with a persistent database and include advanced database caching techniques required for latency-sensitive game-play."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

By IndieGames.com - The Weblog

Round-Up: Gamasutra Network Jobs, Week Of December 4

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Crystal Dynamics, Firaxis Games and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Crystal Dynamics: Lead Designer
"Crystal Dynamics is looking for a talented, innovative lead designer on future AAA title development for Xbox 360 and PS3. We're looking for a candidate who is driven, passionate about making games, willing to take risks, confident that the risk is worth taking and has a solid design background to make it happen. The candidate we're looking for will have current multiplayer, systems and technical experience and excels in highly collaborative, team environments."

THQ/Kaos Studios: Environment Art Supervisor
"We are seeking an experienced Environment Art Supervisor with the skills and passion to drive the designing, organization, modeling, texturing, dressing and lighting of realistically-grounded game worlds. Candidates should have a very strong sense of visual design and an amazing attention to detail. Candidates should be able to build and light environments from scratch by relying on a combination of photo-reference and concept art." Continue reading

By Simon Carless

GameSetLinks: The Famitsu Lag Factor Experience

[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

And finally, the weekend - and it's started out by Kevin Gifford explaining how some of leading Japanese magazine Famitsu's previews are, to a certain extent, paid for, which I never really understood, and explains a lot about the format and massive sizes of that magazine.

Also in here - Tomb Raider Underworld deaths mapped, Ron Gilbert talks to 1UP, intriguing Australian zine Super Potato, the lag factor in console gaming, and rather more things besides.

Pitch pitch pitch:

Can you “buy” Famitsu? @ Magweasel
'I should note that advertorial like this — which isn’t expressly labeled “Advertising” in some way, like it is in America — is status-quo in a lot of Japanese enthusiast press.'

Ron Gilbert Interview from 1UP.com
'We talk with Monkey Island's creator about moving away from episodic for his latest game, hardcore versus casual adventure games, and the right way to copy Diablo.'

ihobo: Player Model from Tomb Raider: Underworld
Researchers have 'studied data concerning player deaths, completion times, and help-on-demand usage in Crystal Dynamics' Tomb Raider: Underworld and then used a cluster analysis technique... to identify play styles among players who completed the game.'

Digital Foundry/Eurogamer: 'Console Gaming: The Lag Factor'
Expanding Mick West's Gamasutra research and re-implementing - another excellent DF piece.

20 Years Later: A TurboGrafx-16 Retrospective from 1UP.com
Continuing Kevin's Magweasel roundups by other, more awesome means.

» Blog Archive » Super Potato: five
'Super Potato issue five is a 16-page, photocopied, videogame zine, created by a collective of contributors who all write or work professionally within the games industry in Australia.' V.interesting indeed.

Heroine Sheik » Blog Archive » New Frag Dolls article
Some extra quotes from Bonnie's (also linked) PC World story.

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