By Simon Carless

Capcom’s Cancelled Iron Man Football

The PlayStation Museum continues its not-to-be-missed monthly feature on cancelled PS1 games with a look at Capcom's unreleased Iron Man Football -- a perfect warm-up to this weekend's Super Bowl XLIV festivities, though it's unlikely you'll find the Saints or Colts in this game's selection of teams.

To provide some insight on the game, PSM brought in a couple ex-Capcom employees who worked on the project. Here, a former producer describes what the team planned during the two months of development before the company canned Iron Man Football, as well as why the game was terminated:

"We had to do Iron Man Football because Capcom was unable to obtain an NFL license. Iron Man was going to be old time football with all the real old plays, one of our guys went to the football hall of fame and copied all the plays, like razzle dazzle and statue of liberty…

Why it was cancelled? One contributing reason was Bernie Stolar, the VP of 3rd Party Relations at SCEA, did not approve the title because there were too many football games already in the queue. Please also note, what you see is two months of work, we could have finished the game by September for Christmas of 96 for sure."

You can read the full retrospective at PSM. If you haven't seen the site's other recent postmortems of unreleased PS1 games, here are a couple links to help you catch up on Quintessential Art of Destruction and Pac-Man Ghost Zone.

By Simon Carless

GameSetLinks: The Trials Of Sleep

[GameSetLinks is GameSetWatch's semi-regular link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

As we stumble into Thanksgiving week here in the States, time to rumble happily through a few more highlighted GameSetLinks, starting out with a note that Cory Doctorow's next book seems to stray into game-related areas in perhaps entertainingly meta ways - looking forward to the results.

Also in here - a chat with the Trials folks in Finland, an XBLIG game that sounds extremely intriguing, sleep challenges as games, the Pinball Hall of Fame moves to bigger digs in Vegas, and lots more besides.

So much closer:

Doctorow's Next Book is For the Win, Literally | Game Culture
Cool, Cory Doctorow's next book is set among Asian gold farmers, or similar.

Experience Points: Layton's Linearity and Halo's Heuristics
'Both Halo and Layton follow largely in the tradition of author-controlled narratives. However, Halo offers the opportunity to stray off that well-warn path, thereby opening up the possibilities for unique challenges and unexpected lessons.'

The Trials of Trials Article | Xbox 360 | Eurogamer
A nice look at the relatively obscure Finnish developer who hit it out of the park with Trials HD.

Xbox Indie Game: The Headsman - The Gameshelf
Hadn't heard of this, and it looks really interesting.

Pinball Hall of Fame’s new home. | driph.com/words
I've been to the old location, this looks even more expanded and a must-visit when in Las Vegas.

BriceMorrison.com » How to Defeat the Alarm: My 30 Day Sleep Challenge
Interesting to discuss games that involve... life.

Exoriare: Exploring the Darknet | ARGNet: Alternate Reality Gaming Network
Smoking Gun Interactive are trying something clever here for their big original IP console game, ARG and obscurity-wise - good luck to 'em.

By Simon Carless

National Center for the History of Electronic Games Launches Blog

Rochester, New York's National Center for the History of Electronic Games (NCHEG) announced the launch of its CHEGheads Blog, a regularly updated section to the organization's existing site.

The blog is maintained by the NCHEG's core staff of three and promises "conversations, commentaries, and insights about the past, present, and future of electronic games."

Right now on the site, you can find posts like a debate on "graphic violence a motivator for game players", thoughts on on-demand gaming platform OnLive, and an account of playing Table Tennis on a Brown Box against video game legend Ralph Baer.

Located in the Strong National Museum of Play (which also houses the National Toy Hall of Fame), NCHEG is devoted to collecting, studying, and interpreting video games and ways they're changing how people play, learn, and connect with each other.

The center's collection includes over 15,000 items, including console/handheld/arcade/PC games, packaging and advertising, game-inspired consumer products, historical records, and other related artifacts and documents.

You can find more information on NCHEG, its staff, the extent of its collections, and its exhibits at the center's official site.

By Jennifer Schommer

Create Rube Goldberg Machines

Kalypso Media has announced the release of Crazy Machines 2 Complete for the PC. Players take a tour around the world putting their puzzle solving skills to the test. The puzzles are from all around the world and players must build contraptions to complete the puzzles. Players have an allotted number of items to try [...] Continue reading
An innovative casual puzzle game for the whole family.In this game you are an inventor who tries to please people’s needs by making inventions, buying invention parts in the market, and making sure you are not making people hate eachother.Try it for free.