By Derek Yu

GDC 2010: The Games of Gamma IV

Gamma IV marked a nice interlude at the midpoint of GDC (following the Independent Games Summit). I’ve never been before, but I left feeling more than ever that games are work great for shows, galleries, and parties when they’re created for those spaces. Here are the six games that won the chance to be in the show:


4Fourths – That’s got to be the sickest trailer for a game ever (by John Likens). Anyway, Mike and Greg’s 4Fourths is a 4-player game where teams of two cooperate to destroy nukes before they fall onto a city. In each team, one person controls the thrusters and one person controls the laser. You can also shoot the other team, which is easy to do accidentally or on purpose. Great fun, and it looked fantastic projected big.


Faraway – Far and away (h’yuk) the game I played most at Gamma IV, Faraway is an addictive highscore game from Steph Thirion, who created Eliss for the iPhone. Like Eliss, Faraway has a great minimalistic audio-visual design. The game, which has you playing a comet trying to make constellations, requires a lot of skill and practice. You can be seriously good at this game, as was evidenced by Colin Northway’s “constellation domination” throughout the conference. I wish I was playing it right now!

Poto & Cabenga – There’s no video for Honeyslug’s Poto & Cabenga, unfortunately. In this game, you control both Poto & Cabenga at the same time, with one button. The way it’s handled is really clever (you can read about it in more detail here), and the character designs are great. I can’t wait until they release it on the internets.


B.U.T.T.O.N. – I had no clue what B.U.T.T.O.N. was about when I started playing, so I was holding a drink in one hand with the notion that I could play a one-button game with the other. Then the screen instructed all the players to do five push-ups. Thankfully, being me, I did twenty push-ups, finished my drink (whiskey and snake’s blood), and still won (sorry, there were no witnesses!). You can’t tell from the above video, but the game actually has pretty nice graphics! Fun party game.


GAMMA IV – The GameIGF Nuovo Award Winner cactus released a really fun, trippy Gamma game, aptly titled Gamma IV – The Game. It was projected behind the DJ, which was a good idea. It will make you think of swastikas and then you will have a seizure.


Silent Skies – I didn’t get a chance to try Michael Todd’s Silent Skies, unfortunately. But I enjoyed watching the planes do loop de loops from afar.

None of these games are playable as of writing, but a lot of the games that didn’t make it are. There were around 150 entries this year, so plenty of great ones didn’t make the cut. You can check them out at the Gamma IV forums. Continue reading

By Derek Yu

GDC 2010: Photos


Chrissy “Nava” Chubala took many fantastic photos of GDC this year – everything from sessions to the awards to the IGF Pavilion to recreation. Check out her photo collection here.


Rebekah Saltsman also took some great photos of the various goings on.

Nice way to reminisce about the conference for those who were there, and hopefully it will inspire others to make the trip next time. Thanks, Chrissy and Rebekah!

UPDATE: There’s also the official GDC photostream. Continue reading

By Derek Yu

GDC 2010: Superbrothers: Sword & Sworcery EP


Superbrothers: Sword & Sworcery EP is an iPhone game collaboration between superbrothers (aka Craig Adams), singer-songwriter Jim Guthrie, and Capybara Games, the creators of Critter Crunch. These two videos are from the GDC build of the game, where the player engages in some exploration and combat. I got a chance to try it at the IGF Pavilion, where S&S EP was being shown for winning IGF Mobile’s Achievement In Art award. It’s great – the stylized art, the evocative audio, and the detail in each area makes you excited to see what’s coming next. The combat was also fun, if simple.

The combat video is after the jump:


(Source: GameSetWatch) Continue reading

By Derek Yu

IGF Award Winners

Andy Schatz

Former IGF Awards host Andy Schatz (pictured above) got to take the stage again tonight, only this time it was to accept both the Seumas McNally award and the Excellence in Design Award for his 4-player co-op stealth game Monaco. Other winning games included the long-lost Limbo, which won awards for Visual Art and Technical Excellence, Closure, which won Audio, and cactus’s Tuning, which won the Nuovo Award.

You can view the entire show here.

Seumas McNally Grand Prize:

  • Joe Danger
  • Monaco
  • Rocketbirds: Revolution!
  • Super Meat Boy!
  • Trauma

Excellence in Visual Art:

  • Limbo
  • Owlboy
  • Rocketbirds: Revolution!
  • Shank
  • Trauma

Excellence in Audio:

  • Closure
  • Rocketbirds: Revolution!
  • Shatter
  • Super Meat Boy!
  • Trauma

Excellence in Design:

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!!—A Reckless Disregard For Gravity
  • Cogs
  • Miegakure
  • Monaco
  • Star Guard

cactus

Nuovo Award:

  • A Slow Year
  • Closure
  • Enviro-Bear 2000
  • Today I Die
  • Tuning

Technical Excellence:

  • Closure
  • Limbo
  • Heroes of Newerth
  • Joe Danger
  • Vessel

Student Showcase:

  • Boryokudan Rue
  • Continuity
  • Devils Tuning Fork
  • Dreamside Maroon Student Version
  • Igneous
  • Paper Cakes
  • Puddle
  • Puzzle Bloom
  • Spectre
  • Ulitsa Dimitrova

Cactus gave the best IGF acceptance speech I’ve ever heard! Continue reading

By ARelativelyHotGirl

IGS Photos

Coming in live…

By Derek Yu

IGF 2010 Student Showcase Winners

IGF 2010

The winners of the IGF 2010 Student Showcase have been announced. These student games will be playable at the IGF pavilion at GDC this year, along with the rest of the IGF finalists, and will compete for the Best Student Game award. They were picked out of 190 student entries.

The winners are:

Student Showcase Winners:

The judges are also recommending 10 honorable mentions:

Honorable Mention:

Congratulations to the winners! Continue reading

By Derek Yu

2010 IGF Finalists: Main Competition

The results are in. Your main competition finalists for 2010 are:

Seumas McNally Grand Prize:

  • Joe Danger
  • Monaco
  • Rocketbirds: Revolution!
  • Super Meat Boy!
  • Trauma

Excellence in Visual Art:

  • Limbo
  • Owlboy
  • Rocketbirds: Revolution!
  • Shank
  • Trauma

Excellence in Audio:

  • Closure
  • Rocketbirds: Revolution!
  • Shatter
  • Super Meat Boy!
  • Trauma

Excellence in Design:

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!!—A Reckless Disregard For Gravity
  • Cogs
  • Miegakure
  • Monaco
  • Star Guard

Nuovo Award:

  • A Slow Year
  • Closure
  • Enviro-Bear 2000
  • Today I Die
  • Tuning

Technical Excellence:

  • Closure
  • Limbo
  • Heroes of Newerth
  • Joe Danger
  • Vessel

Congratulations to all the finalists! Now… DISCUSS. Continue reading

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