By IndieGames.com - The Weblog

Freeware Game Pick: Madness (hmp)


Madness is a seven-day project that explores the theme of insanity in a roguelike very well, where players take on the role of an adventurer who has to descend ten dungeon floors and defeat the evil Dungeon Master who resides at the lowest level. If you enjoy light roguelikes, then this is definitely one game that you should download just for the concept alone.

Everything after this point is spoiler territory, and it is recommended that you try the game out yourself instead of having me reveal all of the surprises that you might encounter during your adventures here. (Windows/Linux, 1.58MB)

By Simon Carless

Orders Open For Two New TurboGrafx-CD Titles

Developer Aetherbyte is now taking orders for Insanity, its PC Engine CD/TurboGrafx-CD remake of Stern Electronics's 1980 arcade game Berzerk (previously featured with a video here). The homebrew group also released a playable 10-minute demo for gamers to download and try out.

Insanity features digitized voice samples and sound effects, original graphics and music, more than 20 room varieties, and hidden modes and features. The $30 package includes a copy of the game "professionally pressed" onto a CD with thermal-printed disc art, a jewel case, and a full-color front insert; I've put up some photo of the product after the break.

Frozen Utopia, another homebrew development team, also announced that it's accepting preorders for the upcoming release of Mysterious Song, a TurboGrafx-16 Super CD port of Darkness Ethereal's PC RPG of the same name. You can download and read a review for the original game here.

The group has worked on porting Mysterious Song for several years now, but other obligations have kept it from putting out the title. Frozen Utopia says its entering the game's third beta phase, and expects to have Mysterious Song out next March.

Insanity's packaging:

Mysterious Song screenshots:

[Via Digital Press]

By costik

Pierre – Insanity Inspired

GAMBIT, the Singapore MIT Game Lab, have developed a series of games based on "research questions" from game academics. The inspiration behind Pierre: Insanity Inspired is this question from Jesper Juul: "How does [sic] different ways of communicating failure influence the player’s experience and performance?"

In Pierre, you control a little critter on a rotating circle, divided into three segments with different illustrations in each segment. Thingies fall from the sky, and if a thingie with the same illustration as a segment happens to be over that segment at the moment, and you move through it, part of the illustration lights up. You complete the level by lighting up all three illustrations. You can move clockwise and counterclockwise about the circle, and can jump; spiky balls also fall from the sky, cutting you off from thingies. You can either wait from them to go away or jump over them. Later on other enemies, such as spiky balls that whoosh through space or shmup-like attacks of lines of spikey balls appear.

If this was all to the game, I probably wouldn't be writing about it; it's mildly entertaining at best, not terribly interesting as a game qua game, in other words.

What's more interesting is its engagement with Juul's question; the game imparts 'failure' in a variety of ways, from the mild to the extremely rude. On the mild end, when you run into a spikey ball, your character blinks rapidly, Mario-like; conversely, when you trigger a thingie at an inappropriate moment, an image of Pierre appears from one screen corner, tongue stuck out, and says something like "You're the worst player ever!". And if you fail a level, you get a screen like the image above, with a prominent "F", while sardonic laughter plays and Pierre says "Loooooserrrr!"

What's missing here, I think, are the signifiers of success, which exist but are far less prominent; a completed symbol glows, Pierre occasional shows up with a smile on his face, and you get a grade for the level of, say, B. The negatives are far more impactful than the positives, the reverse of most games -- I'm thinking of Ash Ketchum. Yes! I got the Volcano Badge! Tada!

Before you begin to play, you're warned that information is sent back to the server to record your experience of play for research purposes. I imagine the most important datum is where in the game you stop playing, and what event triggered that. But the actual research value of this is debatable, since "stopping playing" is more probably triggered by annoyance over time than by a single event. Still, it's an interesting approach, and the rudeness of the feedback is in its own way amusing.


By Taylor

Best of the week, Aug. 23 – Aug.30

A week in review, the best free and maybe-should-be-free games of the week for August 23 to August 30, 2009 All games free unless otherwise noted. Adventure 78641 – A Targ Adventure (GZ Storm) You play as a frying pan who comes back fix his life… and nonsense ensues. Play is a pixel-based click adventure with trial and error [...] Continue reading
By IndieGames.com - The Weblog

Browser Game Pick: Pierre – Insanity Inspired (Jesper Juul)


Pierre: Insanity Inspired tells the story of a cat with an eye for art, who has to run around circular platforms and acquire items to finish his masterpiece. Items can only be collected when they align with the right symbols on the platform, indicated by a bright glow around it. You lose health whenever you grab an item while standing over the wrong sector, or when you touch a spiky ball by accident.

Items and spiky balls can be pushed away with the press of the down arrow key or D button. There are six levels to play in total. Continue reading

By Simon Carless

Insanity: Berzerk Remake For TG-CD

Homebrew development team Aetherbyte Studios has nearly completed its first PC Engine CD/TurboGrafx-CD game Insanity, a remake of Stern Electronics 1980 arcade release Berzerk (which saw console ports for the Atari 2600, 5200, and Vectrex). Aetherbyte plans to have it professionally pressed as a Super CD with case inserts and a manual.

Insanity's premise doesn't venture far from its source material: "You are trapped in a robot infested labyrinth on a distant planet. Your only hope of escape is to traverse room after room in search of the way out!"

You can watch newly released test footage of the game below, but note that it lacks sound effects and shows a bug that the developer is currently working to squash.

[Via PC Engine Fan]

An innovative casual puzzle game for the whole family.In this game you are an inventor who tries to please people’s needs by making inventions, buying invention parts in the market, and making sure you are not making people hate eachother.Try it for free.