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By Jennifer Schommer
Milkman Games has announced the release of Aqualux, an action puzzle game for the PC. Players are challenged to get the goo from one place to another by twisting, swapping and even teleporting the goo through colorful tubes.
Aqualux takes the concept of the slide puzzles and mixes it with building a network of pipes [...] Continue reading
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By Simon Carless
Indie game designer Edmund McMillen (Gish, Super Meat Boy) revealed that Time Fcuk, his time-bending puzzle-platformer co-developed with William Good, has so far been played more than 3.5 million times since launching two months ago, with 1 million of those plays from Newgrounds.com. To celebrate the game's popularity, Newgrounds.com added a feature to view user-submitted levels (nearly 7,000 created so far) by category and with thumbnails of their layouts. McMillen also published a postmortem on what he felt went right and wrong with Time Fcuk's development. He begins by naming a recent high school reunion as a major source of inspiration for the game, especially its intro animation. "I had recently attended my high school reunion, it was a very strange and depressing event. Lots of drinking, crying, and sadness mostly from people who never seemed to progress past that high school mind set, most complaining about how they felt stuck in a situation they weren't happy with. ... One of Time Fcuk's features that McMillen didn't feel work out as planned was its use of alternative levels: "Half-way through development, I came up with this amazing idea of having alt levels, so for each level you play, there's a chance you will play one of 2-3 levels, giving the game a more dynamic feel. You can read the rest of the postmortem, which also describes McMillen's goal for the ending and how he stumbled on the idea of the radio frequency theme at the designer's development blog.
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