By IndieGames.com - The Weblog

Indie Game Links: The Tiger Handheld

Enviro-Bear 2000Today's collection of independent game links includes more indie-specific GDC write-ups, incredible indie game cliches, a look at the Experiment Gameplay Project, some iPhone rantin', and more. (image source)

1UP: How To Get Your Student Game Signed
"At a discussion panel during the last day of GDC 2010, developers who worked on Flower, The Misadventures of P.B. Winterbottom, and Portal discussed how they got their college student games noticed."

Los Angeles Times: Experimental Gameplay Project unleashes video design creativity
"Among those who live and die on a pure and irrepressible love of video game design, there's a desire to perform the craft in a space free of any of the constraints inherent in business. That's where the Experimental Gameplay Project comes in."

Gamasutra: Indie Innovators Talk Ideas, Philosophies
"During the Nuovo sessions microlectures at GDC Friday, indie game developers who are known for pushing the boundaries of innovation shared ideas and development philosophies."

Bitmob: The Indie Scene, A to Z -- Lovin' It
"Over the next year, every two weeks, I'll be taking an indie game from A to Z and exploring it, talking about my impressions before opening up a discussion with all of you."

DIYgamer: Top 5 Incredible Indie Game Cliches
"In doing our daily ritual of writing, discussing, and playing indie games we've come to notice a few hard line indie game cliches. Things that never cease to end and at least, at the very least, occur once a week."

Gamer Limit: The Road to IGF 2010
"This year's IGF is the largest to date and with good reason: the entries for this year are simply amazing in design, concept, and execution."

Indie Game Makers Rant: The stunning tale of the little game that could (video)
"Tommy Refenes from Super Meat Boy talks about the iPhone App Store at GDC 2010's Indie Game Makers Rant panel." Continue reading

By Simon Carless

COLUMN: ‘Game Mag Weaseling’: Mag Roundup 1/23/10

['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]

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It's January! And, largely, that means the game industry is still recovering from Christmas and hasn't built up the steam to start beating the E3 drums quite yet.

I'm taking advantage of this lull to go on vacation. By the time you read this, I'll be the guy depicted above, dodging trees and scoring all kinds of 1000-point bonuses over in the Sierras. Until I return, magazines will be the furthest thing from my mind!

That's then, however. This is now, of course, and I have a big stack of magazines to recap:

Game Informer January 2010

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Cover: Halo: Reach

A very solid issue that goes a further distance toward making GI into the Edge-ish "industry journal" it seems to be angling to become. There's a very good interview with Activision's Bobby Kotick that successfully makes him seem like a decent, intelligent executive instead of the evil overlord some parts of game-dom see him as. The Halo: Reach piece is standard for GI cover pieces, but the bit that follows it -- an overview of Irrational Games -- is straight-on challenging Edge at their own game, and I think they made a decent success of it.

A best-of-'09 roundup isn't quite as enthralling as the 200th-issue spectacular two issues ago, but the vast amount of space given to The Misadventures of P.B. Winterbottom (5 pages out of 100!) is extremely well-used.

It seems to me that GI has changed their paper stock to something a bit flimsier and less glossy starting with this issue. If it's true (and not my imagination playing tricks on me), they likely did it to lighten the mag and thus save on postage. They wouldn't be the first publisher to do this, either -- Future prints the subscriber editions of the mags in lighter stock than the newsstand versions, and I remember there being all sorts of pressure along similar lines back during my GamePro days. Has anyone else noticed this, or am I hallucinating?

Edge January 2010

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Cover: The best of 2000-2009

The cover was washed out a fair bit by my scanner; apologies about that. It touts an internal feature that should've been just another boring game roundup, but shines a fair bit thanks to its choices (World of Warcraft winning "game of the decade") and to the industry folks they tapped for their opinions.

The other main features, including a preview of Metro 2033 (a bit more in-depth over GamePro's last month) and a look at motion-capture tech that's basically a slightly friendlier take on a Game Developer article, are solid if not blockbuster.

It being January, this month's Edge comes with a massive 2010 calendar poster, this year themed around Zelda: Spirit Tracks -- timely, because there's a long interview with Eiji Aonuma between the pages too.

Nintendo Power February 2010

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Cover: NBA Jam

64 pages of this issue are devoted to previews of 2010's Wii and DS games. Is NBA Jam the hottest game to lead with? Well, I think so, but then again I was squarely in the target audience for the original arcade game, so nostalgia's undoubtedly having an effect on me there. The coverage is all great in the feature, remarkably enough, and even includes a cameo visit from Ken as portrayed in the NES title Street Fighter 2010 (timely!).

Folks who can't stand preview roundups like this one may be a bit disappointed by the issue, but don't blame NP -- they've got only four non-downloadable games in the review well this month, requiring them to do stuff like give a full page to The Glory of Heracles.

Official Xbox Magazine February 2010

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Cover: Mass Effect 2

It's a slow review month in Xbox-land, too, and OXM makes up for it by devoting 13 pages to coverage of Mass Effect 2 and BioWare -- stuff you'll eat up if you're a fan. The following piece, a speculative article on what Halo 4 may be like, reminds me quite a bit (in a good way) of the way, way early Halo 2 cover EGM did a long time ago.

Otherwise, much of the mag is previews, along with a "2009 game awards" piece that doesn't jump out at me quite as much as Edge's similar feature.

Play January 2010

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Cover: Mass Effect 2

Best part of the issue, bar none, is the three-page art spread of old video-game platform mascots, further expanded from what they did in the November edition. In my opinion, anyway. Apologies to Doug Perry, who wrote 10 pages on Mass Effect 2 that goes into a great deal more depth on the machinations of the game than OXM did (although it's not a review).

Retro Gamer Issue 72

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Cover: Gradius

I did not realize that the ZX Spectrum port of Gradius was "infamous" -- I thought "bad" would've been a more appropriate term for it. However, Gradius's flyer art makes for a pretty awesome cover, and the full-on look at the arcade game inside is pretty well worth reading. (To answer my question: Among other things, the coders based their port on the MSX version for some reason.)

Beckett Massive Online Gamer March/April 2010

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Cover: World of Warcraft

MOG has more pages than Play this month, as much as that fills me with chagrin. I can't argue with success, however (or survival anyway), and this issue has all the usual in-depth coverage of what seems like a million MMOs. And a poster!

Game Developer January 2010

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Cover: Aion

Speaking of which, here's a postmortem on an MMO now! The Aion piece is up to GD's usual level of enthrallment, filled with neat details and tales of woe ("development was part soap opera, part meatgrinder").

[Kevin Gifford breeds ferrets and runs Magweasel, a really cool weblog about games and Japan and "the industry" and things. In his spare time he does writing and translation for lots and lots of publishers and game companies.]

By IndieGames.com - The Weblog

Announcement: P.B. Winterbottom on XBLA This Feb 17


Multiple sites including GamePro are noting the official release date for The Misadventures of P.B. Winterbottom, which is set to be available for download from the Xbox Live Arcade service starting this February 17th, 2010. Published by 2K Play (a division of 2K Games), the former 2008 IGF Student Showcase winner is yours to have for only 800 MS Points come next month. No plans to release on other consoles or platforms though. (previous mention) Continue reading

By Xander

The Release Date of P.B Winterbottom

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As reported today by the ever lovely Destructoid, The Misadventures of P.B Winterbottom will finally be released on the XBLA come Febuary 17th for 800MS points, which is probably something like $10. As I understand it the game is good enough to be deserving of any quoted sum. Regardless of your stance currently though a demo will naturally be released on the same day so if you aren’t happy putting down the money straight away then be sure to check it out then!

The one major grievance is that there doesn’t seem to be any news of a PC release. Given the amount of XBLA titles we see make the jump to PC, with relative ease too, it’s rather disappointing. Still it’s been a long road for The Odd Gentlemen and I’m glad they’ve finally reached the end of it. Expect impressions come release day. Continue reading

By Simon Carless

GDC 2010’s Experimental Gameplay Workshop Calls For Submissions

[Just wanted to point this one out to all, since Jon Blow, Chris Hecker and the other EGP organizers will again be putting together an awesome Workshop for GDC 2010, so hopefully some readers might have good things to contribute.]

The organizers of the Experimental Gameplay Workshop, a staple of the Game Developers Conference since 2002, have issued a call for submissions to the event's 2010 incarnation, being held in March in San Francisco.

Games demonstrated at the Experimental Gameplay Workshop, which occupies a standing-room only 2 hour timeslot on GDC's Main Conference days, should "showcase experimental, creative, non-traditional designs and ideas." The submission rules are somewhat open-ended, as the requirement of "experimental" necessarily defies concrete criteria.

Past games showcased in early form during the Workshop include co-organizer Jonathan Blow's Braid and early versions of experimental gameplay prototypes that birthed 2D Boy's World of Goo.

Other highlighted titles demonstrated at EGP before rising to fame include thatgamecompany's Flower, Keita Takahashi's Katamari Damacy, Valve's Portal, and The Odd Gentlemen's The Misadventures of P.B. Winterbottom.

"Experimentation involves risk, and our industry is risk-averse. But to remain healthy, we need to embrace risk, learn from our successes -– and more importantly -– from our failures," say the event's organizers.

"We strive to support risk-taking and to provide channels for communicating the results. We aim to legitimize and popularize gameplay-oriented research and development."

Game proposals for the ninth iteration of the Workshop will be received until Tuesday, January 26, 2010, and "are accepted at the sole discretion of the judges," according to the official website.

By Derek Yu

IGF Student Competition Entries Announced

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A record number (306) of entries to the Main Competition is, not surprisingly, followed by a record number of entries to the student competition. This year there were 193 games submitted by students to the IGF! I haven’t heard of many of the entries before, but they sound interesting – I’m seeing a lot of ideas and themes that are very rarely touched upon in gaming.

The IGF front page reminds us that previous student winners include Narbacular Drop (which became Portal), The Misadventures Of P.B. Winterbottom, The Blob, and Jenova Chen’s Cloud. Fine company to be with, indeed. Congratulations to all the student entrants! Continue reading

By IndieGames.com - The Weblog

IGF 2010 Reveals Record Student Entry Numbers

Following record Main Competition entries, organizers of the 2010 Independent Games Festival have revealed 193 Student Showcase entries, a record 33% more entries than last year.

After this year's 12th Annual IGF Main Competition -- just one of the three IGF competitions taking place this year -- amassed 306 game entries, information on the almost 200 Student Showcase entries is now available on the official IGF website.

Previous notable IGF Student Showcase honorees have included DigiPen's Narbacular Drop (evolved into Valve's acclaimed Portal), USC's The Misadventures Of P.B. Winterbottom (now signed by 2K Games for XBLA), Hogeschool van de Kunsten's The Blob (made into a console title by THQ as De Blob), and early USC/ThatGameCompany (Flower) title Cloud.

This year's IGF Student Showcase entries will be judged by an opt-in subset of the more than 160 notable game industry judges, before the student-specific finalists are announced in mid-January 2010.

Ten Student Showcase winners will be given all-access GDC 2010 tickets to show their games at the show, as well as $500 towards travel costs. The overall Best Student Game will be awarded $2500 at the IGF ceremony during Game Developers Conference 2010 -- run by Think Services, as is this weblog -- in San Francisco next March.

Finally, IGF 2010 organizers are reminding that entries to the IGF Mobile competition -- encompassing iPhone, mobile phone, PSP, DS, Android and other handheld games -- are due by December 1st, 2009. Continue reading

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