By IndieGames.com - The Weblog

IGF Finalist Shatter is Coming to Steam This March


New Zealand-based development studio Sidhe has announced plans to release the IGF-nominated Shatter for PC via Steam sometime this month. A former PSN exclusive, the Steam version will include support for leaderboards and achievements, plus PC-exclusive game modes like Time Attack and the brand-new Endless Mode.

Shatter is currently competing for the Excellence in Audio and Audience awards in this year's IGF. The game had also previously won IGN's Best Playstation Store Game of 2009 and Best Downloadable Title at the 2009 GDAA Game Developer and Independent Awards. (source) Continue reading

By IndieGames.com - The Weblog

Joe Danger Headed to PSN

hellogames.jpg

With one console announcement out of the way today, a second is almost announced... that is, Hello Games' Joe Danger looks like it will be landing in the Playstation Store, or so a recent blog post would suggest.

While the blog post itself merely states that "awfully exciting things" are on the horizon, the accompanying image (picture above, click to expand) pretty much confirms at least one of those "things" - the addition of the Playstation X button screaming a PSN release is on the cards.

If the upcoming announcement isn't to say that Joe Danger is coming to PSN, I will eat something unpleasant for your viewing pleasure. Continue reading

By Jennifer Schommer

Bubble Trubble Now A PSP Mini

Creat Studios has announced the release of Bubble Trubble for the PSP, PSP Go and the PS3. The goal of the game is to match bubbles as they are floating down. Bubble Trubble combines match three type game play and puzzle game play. The bubbles fall down and float around the screen according to the laws [...] Continue reading
By Simon Carless

COLUMN: Battle Klaxon: Meeting the Badman

['Battle Klaxon' is a bi-weekly GameSetWatch-exclusive column where traveling games journalist Quintin Smith fights to win a bit of glory for the beautiful, brave but overlooked games that people are missing in their lives. This week, we examine two different versions of panicked, squeaky-clean PSP title Holy Invasion of Privacy, Badman!]

There's been an odd glut of tongue-in-cheek Japanese games based on 16bit RPGs recently, games like Half Minute Hero and 3D Dot Heroes. I've already picked my favourite. I like it because it's about PANIC.

I love panic in games. That icy pang of realisation, the blitz of thoughts that follows, the test of keeping your cool. In panic you can find such easy access to that magical realm where the only things in existence are you and the game. And it's such a useful design tool!

Resident Evil 4 was full of boring bits like rooms where nothing happens or having to retrace your steps to stick a stone donkey tail on a carving of a donkey, but nobody noticed because those moments were respite from panic. Inaction became soothing, and a masterful action game became a game of the year.

My favourite of the comedy 16bit reimaginings, then: Holy Invasion of Privacy, Badman! is a PSP series which gives you the task of digging out a dungeon with the aim of killing the heroes that habitually raid it. The original game isn't great, but the sequel is, and that's getting released in America in Spring 2010 with the majestic title of Holy Invasion of Privacy, Badman! Time to Tighten Up Security.

The first game (out now in America as Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?) is so impoverished in terms of content it resembles a prototype, which probably explains why it didn't get a boxed English language release and can currently be found in the shiny blue limbo of the Playstation Store.

And yeah, Holy Invasion of Privacy, Badman! does panic very, very well. Here's how it works:

You play the overlord of a 16bit RPG dungeon, which you view from a side-on perspective like you would an ant farm. The game is in digging out earth to create the tunnels and chambers of your dungeon while keeping it populated with monsters.

Every so often a bunch of nosy jerks known as 'Heroes' will come crashing through your front door, and the game asks where in your existing excavations you want to hide. The game is lost if the heroes find your squealing avatar and manage to drag him, trussed up like a common criminal, back to the surface.

Midnight Soil

What's alarming about this? Well, the way you enlist monsters, for one. Certain tiles of dirt contain nutrients, or, after a hero has cast a spell near them, magic. The more nutrients or magic in a square, the higher level the monster that comes staggering out when you dig out that tile. Fine. Except all but the lowest level slimes and sprites need to eat lower level monsters to survive and reproduce. You're not just filling your dungeon with employees, you're managing a fragile ecosystem, and nature runs its course so fast you're always returning to view parts of your dungeon to find they've changed.

Your lizardmen might have eaten all the dogs in their area and are starving as a result, or your faeries have reproduced like bunnies and set up shop where you were planning to lure a dragon. The exception to this rule is when you want the inevitable to happen for the purposes of something like evolution, whereupon you'll watch predator and pray avoid one another like opposing genders at a school prom. And that's not even the bad news.

Because your only real means of interacting with the world is permanently digging out these tiles, Badman's quirk is that, like a Go board, you only have a limited number of moves to choose from. While most defence games have you building, Badman gets you subtracting.

The irony is that the ultimate protection, 1000 feet of packed dirt, is there from the start, but you need to hide. So you dig down, dig deeper, always chipping away at your options and always panicking because of the acute awareness that you're backing yourself into a corner and sooner or later those heroes are gonna come for you.

Graveyard Humour

Did I mention you need to dig fast? The time frame on each party of heroes arriving is agonisingly tight, so you're often slicing out serpentine tunnels by holding down the dig button and sliding your pickaxe over the screen, praying you don't screw up that delicate ecosystem. You do, of course, and worse besides.

Whether you're extending your dungeon or cutting out delicious nutrient-rich tiles for the monsters within, you'll end up turning blind corners into smooth curves, putting safe spots in killzones and (most embarrassingly of all) knocking down walls and creating shortcuts that let heroes bypass whole areas of your dungeon.

And so you panic. You panic because there's no save, and your dungeon is in ruins, and you don't want to start the level again, and-- oh, mercy! Oh, mother! Here they come!

I'm a big fan of games which invisibly force you into role-playing your character through mechanics alone, so it makes me pretty happy when you end up every bit the bumbling villain in Badman. As a player you'll brood, you'll giggle, you'll hatch plots (the game's too fast-paced for any grand strategy, so hatch you must) and you'll panic when your schemes don't work out, most likely because you ruined them yourself. I love it.

Click here for a trailer and a little more info on Time To Tighten Up Security. And remember, don't bother with the first game! It's not being All It Can Be. Save yourself for this.

[Quinns is a freelance journalist who has fun working for Eurogamer, contributing to Rock Paper Shotgun and reading Every Game Ever. You can currently find him in the damp Irish city of Galway or at quintinsmithster at gmail dot com.]

By Jennifer Schommer

Alien Havoc Available on PSP Go Launch

Creat Studios has announced the release of Alien Havoc for the PSP and PSP Go. The game is available now in the PSP Store and can be downloaded on the PlayStation 3 as well. Players take on the role of the little alien and capture cows from the fields, load them onto the space ship and [...] Continue reading
By Simon Carless

Sony Wants To Show You Its Playface

Along with its new logo typeface for the PS3 Slim, Sony is introducing a new Playface marketing campaign and slogan ("It Will Make Your Heart Move More") for the updated model's release in Japan.

As part of the Playface campaign, the company plans to broadcast commercials focused on players' facial expressions and reactions, similar to Robbie Cooper's My Game Face photo series and dozens of Wii game commercials.

The company will also send out a "Playface Caravan" to roam Tokyo and Osaka from September 3 through November 24, which will feature game stations that capture players' faces as they try out different titles. Their clips will then appear on Sony's new Playface site, where they will be ranked by popularity -- top ranking faces will earn points for buying products from the PlayStation store.

Right now, the Playface site shows off the Playfaces of famous Japanese actors and musicians.

[Via Andriasang]

By Simon Carless

Sony Considering PSP’s Adhoc Party For U.S.

Though Sony has Beta-tested adhoc Party, its service extending local multiplayer support in dozens of PSP games to allow online play via PSN-enabled PlayStation 3 systems, in Japan since last November, the company hasn't yet announced any plans to bring the anticipated feature to the West.

Stateside gamers can digitally import the service through Japan’s PlayStation Store, but an official North American release might come soon. Sony recently trademarked Adhoc Party in the U.S. as a feature for "automatic operation transmitting of digital data in the nature of video game software".

"Since the service made its debut over a year ago this doesn’t seem like a protective trademark," speculates Siliconera, which spotted the trademark. "Monster Hunter Freedom Unite recently came out in North America, and it’s a prime candidate to take advantage of Adhoc Party. Perhaps, Sony is planning a domestic release soon?"

Though local-only multiplayer for PSP releases like Monster Hunter Freedom Unite and Dissidia: Final Fantasy is less of an issue in Japan, where it's more common for gamers to meet up and play ad hoc games due to various factors, many U.S. gamers will welcome the convenience of playing these portable titles without having to leave home (which I suppose defeats that sense of portability).

You can read adhoc Party's full list of currently supported games here.

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